Changelog

Version 1.2

25 October 2026

  • New: Shoulders on Auto Breathe turns the breathing's shoulder lift off.
  • Preroll for Face Puppet and Face Key Muscle recording now defaults to 3 seconds.
  • Fixed: some hand poses turned a finger a full circle between two keyed poses.
  • Fixed: a Face Puppet or Face Key Muscle take could stop as soon as it started.
  • Fixed: opening Recording Settings shrank the Face Key Muscle drawing.

Version 1.1

21 October 2026

  • New: Look At Target looks at a camera or any object, from the rig node's Auto Animation folder.
  • New: the Look At target follows a camera animated in the animate state, through Houdini's constraints.
  • Fixed: the rig node's tools picked the wrong rig once an animate-state constraint existed.

Version 1.0.1

20 October 2026

  • New: slidersFollowClip on the Face gear moves the sliders on the face with the clip.
  • Fixed: two-shape face sliders drove their first shape at double strength.
  • Fixed: the APEX Rig's type properties named a development build.

Version 1.0

12 October 2026

The first release.

Import and look development

  • Character Creator 5 and iClone 8 characters, FBX or USD, with Karma XPU MaterialX materials and the lookdev controller.

Rig

  • New: APEX control rig, built by Build Character.
  • New: facial rig with every morph channel keyable, on-face sliders and a face board.
  • New: Character Picker pages for body, hands, feet and face.

Animation

  • New: Face Puppet recording with Character Creator's puppet profiles and Full Face presets.
  • New: Face Key Muscle posing on any layer, with Ease In / Ease Out and recording over time.
  • New: 301 expression presets and 71 hand poses in the Animation Catalog.
  • New: Auto Blink and Auto Breathe.
  • New: Look At with gaze-driven eye morphs.
  • New: motion clips with Play Clip, and layer tools including Revert to Clip.
  • New: Stash Rig for fast reopening of saved scenes.