Changelog
Version 1.2
25 October 2026
- New: Shoulders on Auto Breathe turns the breathing's shoulder lift off.
- Preroll for Face Puppet and Face Key Muscle recording now defaults to 3 seconds.
- Fixed: some hand poses turned a finger a full circle between two keyed poses.
- Fixed: a Face Puppet or Face Key Muscle take could stop as soon as it started.
- Fixed: opening Recording Settings shrank the Face Key Muscle drawing.
Version 1.1
21 October 2026
- New: Look At Target looks at a camera or any object, from the rig node's Auto Animation folder.
- New: the Look At target follows a camera animated in the animate state, through Houdini's constraints.
- Fixed: the rig node's tools picked the wrong rig once an animate-state constraint existed.
Version 1.0.1
20 October 2026
- New: slidersFollowClip on the Face gear moves the sliders on the face with the clip.
- Fixed: two-shape face sliders drove their first shape at double strength.
- Fixed: the APEX Rig's type properties named a development build.
Version 1.0
12 October 2026
The first release.
Import and look development
- Character Creator 5 and iClone 8 characters, FBX or USD, with Karma XPU MaterialX materials and the lookdev controller.
Rig
- New: APEX control rig, built by Build Character.
- New: facial rig with every morph channel keyable, on-face sliders and a face board.
- New: Character Picker pages for body, hands, feet and face.
Animation
- New: Face Puppet recording with Character Creator's puppet profiles and Full Face presets.
- New: Face Key Muscle posing on any layer, with Ease In / Ease Out and recording over time.
- New: 301 expression presets and 71 hand poses in the Animation Catalog.
- New: Auto Blink and Auto Breathe.
- New: Look At with gaze-driven eye morphs.
- New: motion clips with Play Clip, and layer tools including Revert to Clip.
- New: Stash Rig for fast reopening of saved scenes.
Future updates and their changes will be listed here. All future updates to this product are included with your purchase.